>>Contact us to schedule one of these sessions at your workplace. These simulation games were first piloted in 2004. Since then, thousands of managers, leaders, and students played these games. A typical participant is either an experienced business leader or high-potential talent who wants to improve their business processes that affect their customers. They realise that they need to learn and practice creating breakthroughs using “process improvement” and “innovation” tools. They want to improve their influencing skills that then help them manage the changes associated with business process management (BPM). Both games teach the basic concepts of Lean Six Sigma, Change Adoption and Gamification, as applied to a business process. It is a hands-on and a fast-paced simulation game geared to fully engage the participants. 100% of the participants rated these games as "the most valuable learning experience in their life." The participants specifically learn:
These games can be embedded in curricula where 1-day or 1.5-days or 2-days or 5-days training events are delivered. At the end of the session, the participant:
A classroom session is shown below. >>Contact us to schedule one of these sessions at your workplace. |